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The Architecture of the Post-Human


ARCHITECTING the PostHuman:

The manifesto for post architecture.

 

According to Robert Pepperell's notion of Post-Humanism, "Human" is considered as an entity composed both by himself and by his environment. In the "Posthuman manifesto", Pepperell states that "The Human bodies have no limits (...) Consciousness (mind) and environment (reality) cannot be separated; they are continuous (...) There is nothing external to a Human, because the extent of a Human cannot be determined". Thus, to interfere with the environment is, quite literally, to interfere with the Human. 

Post-Architecture is, in this sense, the Architecture of the Post-Human - better yet, it is the practice of Architecting new Human entities. Post-Architecture is a method of Ontological Design.

human and space are shades of the same thing.

 

Alter one, you alter the other. Therefore, Post-Architecture is a method with the potential to enable a conscious multidimensional manipulation of human entities. 

This philosophy enables a measure of ontological creativity - whereby the individual can affect its own constitution by means of space-related choices. This is a power to be wielded by the individual on itself. It allows for an almost absolute accomodation of individual desires - it gives us more choice and ability to be free.

As Foucault said, freedom doesn't depend on the spatial order of objects  - freedom is a practice. That's why we must design practices, discourses and other related dynamics that exist in the Post-Human entity. A great measure of creative power and innovation resides in actively manipulating these factors - which are traditionally thought of as static and are disregarded by most (except for those who truly understand what it means to engineer a human being).

If it is freightening to imagine such a power in the wrong hands, that's probably because it should be. Yet that's also the reason why its positive possibilities are so exciting.

Can this power be wielded on others in an opressive manner? Yes. Has it got the potential for being used in foul, exploitative manners? Absolutely. But like Paul Virilio said, "When you invent the ship, you also invent the shipwreck; when you invent the plane, you also invent the planecrash; and when you invent electricity, you also invent electrocution... Every technology carries its own negativity, which is invented at the same time as technical progress". 

There is an integral accident in Post-Architecture. In a sense, this philosophy energizes itself by riding the rift between its positive and negative potential outcomes. We must expose how one can achieve and wield such a power proficiently. If to do so one must relativize some concepts of good and evil, in a Nietzchian way, then so be it.

Create or be created - this is the name of the game. Our globalized world is a place where paradoxically people tend to consider themselves the most free, while at the same time being thoroughly determined by factors beyond their control - and often, against their best interests. This is why we need Post-Architecture.

Post-Architecture is an open project in itself. It's a method, a mindset - a tool - that is bound to be improved as new disciplines, ideas and concepts relating to human existence are intersected with it. The goal is to make them all operative, always with one goal in sight. To design people through space.

 

 

Below you can find this idea elaborated in five different complementary directions. They are the 5 principles of Post-Architecture.

 

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The Architecture of the Post-Human


ARCHITECTING the PostHuman:

The manifesto for post architecture.

 

According to Robert Pepperell's notion of Post-Humanism, "Human" is considered as an entity composed both by himself and by his environment. In the "Posthuman manifesto", Pepperell states that "The Human bodies have no limits (...) Consciousness (mind) and environment (reality) cannot be separated; they are continuous (...) There is nothing external to a Human, because the extent of a Human cannot be determined". Thus, to interfere with the environment is, quite literally, to interfere with the Human. 

Post-Architecture is, in this sense, the Architecture of the Post-Human - better yet, it is the practice of Architecting new Human entities. Post-Architecture is a method of Ontological Design.

human and space are shades of the same thing.

 

Alter one, you alter the other. Therefore, Post-Architecture is a method with the potential to enable a conscious multidimensional manipulation of human entities. 

This philosophy enables a measure of ontological creativity - whereby the individual can affect its own constitution by means of space-related choices. This is a power to be wielded by the individual on itself. It allows for an almost absolute accomodation of individual desires - it gives us more choice and ability to be free.

As Foucault said, freedom doesn't depend on the spatial order of objects  - freedom is a practice. That's why we must design practices, discourses and other related dynamics that exist in the Post-Human entity. A great measure of creative power and innovation resides in actively manipulating these factors - which are traditionally thought of as static and are disregarded by most (except for those who truly understand what it means to engineer a human being).

If it is freightening to imagine such a power in the wrong hands, that's probably because it should be. Yet that's also the reason why its positive possibilities are so exciting.

Can this power be wielded on others in an opressive manner? Yes. Has it got the potential for being used in foul, exploitative manners? Absolutely. But like Paul Virilio said, "When you invent the ship, you also invent the shipwreck; when you invent the plane, you also invent the planecrash; and when you invent electricity, you also invent electrocution... Every technology carries its own negativity, which is invented at the same time as technical progress". 

There is an integral accident in Post-Architecture. In a sense, this philosophy energizes itself by riding the rift between its positive and negative potential outcomes. We must expose how one can achieve and wield such a power proficiently. If to do so one must relativize some concepts of good and evil, in a Nietzchian way, then so be it.

Create or be created - this is the name of the game. Our globalized world is a place where paradoxically people tend to consider themselves the most free, while at the same time being thoroughly determined by factors beyond their control - and often, against their best interests. This is why we need Post-Architecture.

Post-Architecture is an open project in itself. It's a method, a mindset - a tool - that is bound to be improved as new disciplines, ideas and concepts relating to human existence are intersected with it. The goal is to make them all operative, always with one goal in sight. To design people through space.

 

 

Below you can find this idea elaborated in five different complementary directions. They are the 5 principles of Post-Architecture.

 

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Principle1 Banner


1. prograMmatic volatility

You sleep on a bedroom, you sit on chairs and you look through windows. A bit uncreative, no?

See

Principle1 Banner


1. prograMmatic volatility

You sleep on a bedroom, you sit on chairs and you look through windows. A bit uncreative, no?

See

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Principle2 Banner


2. PERFORMANCE, SETTING AND THE EGOSPHERE

Who you are is influenced by where you are and with whom you are with. How can we design this?

See

Principle2 Banner


2. PERFORMANCE, SETTING AND THE EGOSPHERE

Who you are is influenced by where you are and with whom you are with. How can we design this?

See

A_jatra_actor_prepares_before_the_performance,_Sunderbans copy.jpg

Principle3 Banner


3. the myths of everyday life

Our lives are stories. Let's write ourselves.

See

Principle3 Banner


3. the myths of everyday life

Our lives are stories. Let's write ourselves.

See

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Principle4 Banner


4. Radical Behaviourism

Behaviour is programmable. 

See

Principle4 Banner


4. Radical Behaviourism

Behaviour is programmable. 

See

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Principle5 Banner


5. Flirting with dystopia

We would be foolish to dismiss dystopia; we should instead learn from it. Discern, harness and employ its methods wisely. 

 

See

Principle5 Banner


5. Flirting with dystopia

We would be foolish to dismiss dystopia; we should instead learn from it. Discern, harness and employ its methods wisely. 

 

See